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An engaging game for lovers of word association, intrigue and deduction.

Players split up into two teams of similar size and skill. You need at least four players (two teams of two) for a standard game, although there are 2 and 3 player variants. Each team chooses one player to be their spymaster. Both spymasters sit on the same side of the table. The other players sit across from their spymasters.They are field operatives.

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames.

The two teams compete to see who can make contact with all of their agents first. Spymasters give one word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Win or lose, it's fun to figure out the clues.

For 2 - 8 players (4 - 8 for competitive play). Designed for older children and teens (14 years +) to enjoy. 15 minutes play time. 



Product dimensions: 2.8 x 6.3 x 9 inches

Why they'll love it

Word association, intrigue, deduction . . . and spies. What is not to love? Encourages and rewards team playing. Simple premise so quick to understand, but challenging and engaging.

Why you'll love it

Good to have a solid game for teens to enjoy. Codenames won the prestigious 2016 Spiel des Jahres (Game of the year), which is always a reliable mark of quality in the games world. It was also crowned Game Of The Year 2016 by the Board Game Club. 


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